Case of the Locked Hothouse
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Description
Description
MKM#155
You may play an additional land on each of your turns.
To solve - You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved - You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Shipping & Returns
Shipping & Returns
Shipping Information:
We offer fast and reliable shipping with tracking to ensure your order reaches you promptly.
Returns Information:
Returns are managed on a case by case basis. We refuse the right to refund or process returns for incorrect choice.

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